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Unity Engine

Unity Engine

operator ==

Returns the result of a componentwise equality operation on two int4x3 matrices.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(int4x3, int4x3)

Returns the result of a componentwise equality operation on two int4x3 matrices.
public static bool4x3 operator ==(int4x3 lhs, int4x3 rhs)

Parameters

Left hand side int4x3 to use to compute componentwise equality.

Right hand side int4x3 to use to compute componentwise equality.

Returns

Type

Description

bool4x3bool4x3 result of the componentwise equality.

operator ==(int4x3, int)

Returns the result of a componentwise equality operation on an int4x3 matrix and an int value.
public static bool4x3 operator ==(int4x3 lhs, int rhs)

Parameters

Left hand side int4x3 to use to compute componentwise equality.

rhs

Right hand side int to use to compute componentwise equality.

Returns

Type

Description

bool4x3bool4x3 result of the componentwise equality.

operator ==(int, int4x3)

Returns the result of a componentwise equality operation on an int value and an int4x3 matrix.
public static bool4x3 operator ==(int lhs, int4x3 rhs)

Parameters

lhs

Left hand side int to use to compute componentwise equality.

Right hand side int4x3 to use to compute componentwise equality.

Returns

Type

Description

bool4x3bool4x3 result of the componentwise equality.