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Unity Engine

Unity Engine

operator &

Returns the result of a componentwise bitwise and operation on two int4x2 matrices.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator &(int4x2, int4x2)

Returns the result of a componentwise bitwise and operation on two int4x2 matrices.
public static int4x2 operator &(int4x2 lhs, int4x2 rhs)

Parameters

Left hand side int4x2 to use to compute componentwise bitwise and.

Right hand side int4x2 to use to compute componentwise bitwise and.

Returns

Type

Description

int4x2int4x2 result of the componentwise bitwise and.

operator &(int4x2, int)

Returns the result of a componentwise bitwise and operation on an int4x2 matrix and an int value.
public static int4x2 operator &(int4x2 lhs, int rhs)

Parameters

Left hand side int4x2 to use to compute componentwise bitwise and.

rhs

Right hand side int to use to compute componentwise bitwise and.

Returns

Type

Description

int4x2int4x2 result of the componentwise bitwise and.

operator &(int, int4x2)

Returns the result of a componentwise bitwise and operation on an int value and an int4x2 matrix.
public static int4x2 operator &(int lhs, int4x2 rhs)

Parameters

lhs

Left hand side int to use to compute componentwise bitwise and.

Right hand side int4x2 to use to compute componentwise bitwise and.

Returns

Type

Description

int4x2int4x2 result of the componentwise bitwise and.