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Unity Engine

Unity Engine

EulerYXZ

Returns a float4x4 rotation matrix constructed by first performing a rotation around the y-axis, then the x-axis and finally the z-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

EulerYXZ(float3)

Returns a float4x4 rotation matrix constructed by first performing a rotation around the y-axis, then the x-axis and finally the z-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
public static float4x4 EulerYXZ(float3 xyz)

Parameters

A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.

Returns

Type

Description

float4x4The float4x4 rotation matrix of the Euler angle rotation in y-x-z order.

EulerYXZ(float, float, float)

Returns a float4x4 rotation matrix constructed by first performing a rotation around the y-axis, then the x-axis and finally the z-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
public static float4x4 EulerYXZ(float x, float y, float z)

Parameters

The rotation angle around the x-axis in radians.

The rotation angle around the y-axis in radians.

The rotation angle around the z-axis in radians.

Returns

Type

Description

float4x4The float4x4 rotation matrix of the Euler angle rotation in y-x-z order.