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Unity Engine

Unity Engine

operator !=

Returns the result of a componentwise not equal operation on two float4x2 matrices.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator !=(float4x2, float4x2)

Returns the result of a componentwise not equal operation on two float4x2 matrices.
public static bool4x2 operator !=(float4x2 lhs, float4x2 rhs)

Parameters

Left hand side float4x2 to use to compute componentwise not equal.

Right hand side float4x2 to use to compute componentwise not equal.

Returns

Type

Description

bool4x2bool4x2 result of the componentwise not equal.

operator !=(float4x2, float)

Returns the result of a componentwise not equal operation on a float4x2 matrix and a float value.
public static bool4x2 operator !=(float4x2 lhs, float rhs)

Parameters

Left hand side float4x2 to use to compute componentwise not equal.

Right hand side float to use to compute componentwise not equal.

Returns

Type

Description

bool4x2bool4x2 result of the componentwise not equal.

operator !=(float, float4x2)

Returns the result of a componentwise not equal operation on a float value and a float4x2 matrix.
public static bool4x2 operator !=(float lhs, float4x2 rhs)

Parameters

Left hand side float to use to compute componentwise not equal.

Right hand side float4x2 to use to compute componentwise not equal.

Returns

Type

Description

bool4x2bool4x2 result of the componentwise not equal.