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Unity Engine

Unity Engine

operator !=

Returns the result of a componentwise not equal operation on two double2x2 matrices.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator !=(double2x2, double2x2)

Returns the result of a componentwise not equal operation on two double2x2 matrices.
public static bool2x2 operator !=(double2x2 lhs, double2x2 rhs)

Parameters

Left hand side double2x2 to use to compute componentwise not equal.

Right hand side double2x2 to use to compute componentwise not equal.

Returns

Type

Description

bool2x2bool2x2 result of the componentwise not equal.

operator !=(double2x2, double)

Returns the result of a componentwise not equal operation on a double2x2 matrix and a double value.
public static bool2x2 operator !=(double2x2 lhs, double rhs)

Parameters

Left hand side double2x2 to use to compute componentwise not equal.

Right hand side double to use to compute componentwise not equal.

Returns

Type

Description

bool2x2bool2x2 result of the componentwise not equal.

operator !=(double, double2x2)

Returns the result of a componentwise not equal operation on a double value and a double2x2 matrix.
public static bool2x2 operator !=(double lhs, double2x2 rhs)

Parameters

Left hand side double to use to compute componentwise not equal.

Right hand side double2x2 to use to compute componentwise not equal.

Returns

Type

Description

bool2x2bool2x2 result of the componentwise not equal.