ドキュメント

Unity Engine

Unity Engine

operator &

Returns the result of a componentwise bitwise and operation on two bool4x3 matrices.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator &(bool4x3, bool4x3)

Returns the result of a componentwise bitwise and operation on two bool4x3 matrices.
public static bool4x3 operator &(bool4x3 lhs, bool4x3 rhs)

Parameters

Left hand side bool4x3 to use to compute componentwise bitwise and.

Right hand side bool4x3 to use to compute componentwise bitwise and.

Returns

Type

Description

bool4x3bool4x3 result of the componentwise bitwise and.

operator &(bool4x3, bool)

Returns the result of a componentwise bitwise and operation on a bool4x3 matrix and a bool value.
public static bool4x3 operator &(bool4x3 lhs, bool rhs)

Parameters

Left hand side bool4x3 to use to compute componentwise bitwise and.

rhs

Right hand side bool to use to compute componentwise bitwise and.

Returns

Type

Description

bool4x3bool4x3 result of the componentwise bitwise and.

operator &(bool, bool4x3)

Returns the result of a componentwise bitwise and operation on a bool value and a bool4x3 matrix.
public static bool4x3 operator &(bool lhs, bool4x3 rhs)

Parameters

lhs

Left hand side bool to use to compute componentwise bitwise and.

Right hand side bool4x3 to use to compute componentwise bitwise and.

Returns

Type

Description

bool4x3bool4x3 result of the componentwise bitwise and.