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Unity Engine

Unity Engine

operator !(bool4x2)

Returns the result of a componentwise not operation on a bool4x2 matrix.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule
public static bool4x2 operator !(bool4x2 val)

Parameters

Value to use when computing the componentwise not.

Returns

Type

Description

bool4x2bool4x2 result of the componentwise not.