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Unity Engine

Unity Engine

operator ==

Returns the result of a componentwise equality operation on two bool3x2 matrices.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(bool3x2, bool3x2)

Returns the result of a componentwise equality operation on two bool3x2 matrices.
public static bool3x2 operator ==(bool3x2 lhs, bool3x2 rhs)

Parameters

Left hand side bool3x2 to use to compute componentwise equality.

Right hand side bool3x2 to use to compute componentwise equality.

Returns

Type

Description

bool3x2bool3x2 result of the componentwise equality.

operator ==(bool3x2, bool)

Returns the result of a componentwise equality operation on a bool3x2 matrix and a bool value.
public static bool3x2 operator ==(bool3x2 lhs, bool rhs)

Parameters

Left hand side bool3x2 to use to compute componentwise equality.

rhs

Right hand side bool to use to compute componentwise equality.

Returns

Type

Description

bool3x2bool3x2 result of the componentwise equality.

operator ==(bool, bool3x2)

Returns the result of a componentwise equality operation on a bool value and a bool3x2 matrix.
public static bool3x2 operator ==(bool lhs, bool3x2 rhs)

Parameters

lhs

Left hand side bool to use to compute componentwise equality.

Right hand side bool3x2 to use to compute componentwise equality.

Returns

Type

Description

bool3x2bool3x2 result of the componentwise equality.