ドキュメント

Unity Engine

Unity Engine

NoTrickleDown

Execute the event handler during the BubbleUp propagation phase if the event bubbles and the element is a parent of the event's target, or if the callback is registered directly on the event's target.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

NoTrickleDown = 0

Remarks

Handlers that use TrickleDown.TrickleDown are executed before those that use TrickleDown.NoTrickleDown.