adaptiveUV
If enabled, the tessellator will adapt the size of the quads based on the height of the edge.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine.U2D
- Assembly: UnityEngine.SpriteShapeModule
public bool adaptiveUV
public bool adaptiveUV