ドキュメント

Unity Engine

Unity Engine

GatherHoles()

Gathers the Terrain holes information into sourceRenderTexture.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void GatherHoles()

Remarks

This function collects the Terrain holes data from all Terrain tiles in the Paint Context, and saves the information in
sourceRenderTexture
.
This function is called internally by TerrainPaintUtility.BeginPaintHoles.
Additional Resources: PaintContext.ScatterHoles.