running
Whether or not the subsystem is running. This returns true after Start has been called on the subsystem, and false after Stop is called.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine.SubsystemsImplementation
- Assembly: UnityEngine.SubsystemsModule
public bool running { get; }