Destroy()
Destroys this instance of a subsystem. Also unloads all resources acquired during the initialization step. Call this when you no longer need this instance of a subsystem. Note: Once a subsystem is Destroyed, script can still hold a reference but calling a method on it will result in a NullArgumentException.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.SubsystemsImplementation
- Assembly: UnityEngine.SubsystemsModule
public void Destroy()