ドキュメント

Unity Engine

Unity Engine

ClosestHitOnly

Unity considers this geometry opaque. This geometry responds to ray intersections as if it does not have an any hit shader.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

ClosestHitOnly = 2

Remarks

It is recommended that apps use this flag liberally, as it can enable important ray-processing optimizations.