ドキュメント

Unity Engine

Unity Engine

GBuffer0

Deferred shading G-buffer #0 (typically diffuse color).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

GBuffer0 = 10

Remarks

Built-in deferred shaders put diffuse albedo color into RGB channels of this texture. But your own custom shaders could be outputting anything there of course.
Additional Resources: CommandBuffer.