ドキュメント

Unity Engine

Unity Engine

UnscaledGameTime

Update is based on Time.unscaledTime. Use this for graphs that need to be updated even when gameplay is paused. Example: Menus transitions need to be updated even when the game is paused.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

UnscaledGameTime = 2