None
No target is connected, this is only possible in a Player.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine.Networking.PlayerConnection
- Assembly: UnityEngine.CoreModule
None = 0
Remarks
When an Editor is not connected to a Player, it will always fall back to a connection to itself.