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Unity Engine


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Unity Engine


CreateBuffer(ulong, ulong)

Create a new buffer for a number of elements with a given stride.
読み終わるまでの所要時間 1 分最終更新 25日前

Definition

public BufferID CreateBuffer(ulong count, ulong stride)

Parameters

count

Number of elements in the buffer.

stride

Stride of the buffer in bytes.

Returns

Type

Description

BufferIDID of the newly created buffer.

Remarks

using UnityEngine.LightTransport;IDeviceContext ctx = new RadeonRaysContext();ctx.Initialize();const int numberOfElements = 4;const int strideInBytes = 4;var bufferID = ctx.CreateBuffer(numberOfElements, strideInBytes);ctx.DestroyBuffer(bufferID);ctx.Dispose();
How to create a buffer.