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Unity Engine

Unity Engine

vdecl

The vertex data layout to use when prewarming shader variants.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public VertexAttributeDescriptor[] vdecl

Remarks

For information on shader loading and prewarming, including a list of different prewarming techniques, see Shader loading.
On modern graphics APIs, such as DX12, Metal, and Vulkan, the graphics driver uses the vertex data layout when it creates shader progams. Use this to correctly prewarm shader variants for these graphics APIs.