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Unity Engine

Unity Engine

expirationDelay

The number of seconds that an AssetBundle may remain unused in the cache before it is automatically deleted.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public int expirationDelay { get; set; }

Remarks

This value defaults to 150 days (12,960,000 seconds). Lower values will cause the cache to be cleaned more aggressively in order to minimize disk storage usage. The delay cannot be set greater than 12,960,000 seconds.