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Unity Engine

Unity Engine

RootOutputInstance.IControl<TRealtime>

The control interface an implementation of a RootOutputInstance must implement on a struct to be fully formed.
読み終わるまでの所要時間 1 分最終更新 24日前

Definition

[JobProducerType(typeof(IRootOutputControlExtensions.JobStruct<,>))]public interface RootOutputInstance.IControl<TRealtime> : ProcessorInstance.IControl<TRealtime> where TRealtime : unmanaged, ProcessorInstance.IRealtime

Remarks

The control side of a ProcessorInstance receives various callbacks from a ControlContext from the logical control thread. You can annotate this with BurstCompileAttribute to have it compiled with Burst.
Additional Resources: IControl_1

Inheritance