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Unity Engine

Unity Engine

bufferFrameCount

The number of audio frames processed in each audio callback.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public readonly int bufferFrameCount { get; }

Remarks

Depending on the context within the AudioFormat is used, this value specifies either the exact number of frames or the maximum number of frames in the ChannelBuffer passed to processing callbacks.
Additional Resources: AudioConfiguration.dspBufferSize