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Unity Engine


Unity Engine


overrideArea

Use this to specify whether the area type of the GameObject and its children should be overridden by the area type specified in this struct.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public bool overrideArea { get; set; }