ドキュメント

Unity Engine

Unity Engine

ApplicationLifecycle

Application lifecycle events to be consumed by subsystem. Can be null if the subsystem does not need special handling on life-cycle events. The returned reference does not change after startup.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public abstract IApplicationLifecycle ApplicationLifecycle { get; }