ドキュメント

Unity Engine

Unity Engine

SkipDynamicBatching

Whether dynamic batching should be used when rendering multiple objects that share the same material. Useful on hardware that does not support instancing.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static bool SkipDynamicBatching { get; set; }