SkipDynamicBatching
Whether dynamic batching should be used when rendering multiple objects that share the same material. Useful on hardware that does not support instancing.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public static bool SkipDynamicBatching { get; set; }