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Unity Engine

Unity Engine

GetLoadedSubsystem<T>()

Gets the loaded subsystem of the specified type. This is implementation-specific, because implementations contain data on what they have loaded and how best to get it.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public override T GetLoadedSubsystem<T>() where T : class, ISubsystem

Returns

Type

Description

TThe loaded subsystem, or null if no subsystem found.