ドキュメント

Unity Engine

Unity Engine

SpeedTree9Importer.OnCustomEditorSettings

The method to handle custom editor settings related to rendering pipelines. This method is designed for exposing custom properties per pipeline, such as the Diffuse Profile for High Definition Render Pipeline (HDRP).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public delegate void SpeedTree9Importer.OnCustomEditorSettings(ref SerializedProperty diffusionProfileAsset, ref SerializedProperty diffusionProfileHash)