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Unity Engine

Unity Engine

ProcessOne()

This function can called in the main thread to force the execution of one enqueued action.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static bool ProcessOne()

Returns

Type

Description

boolReturns true if an enqueued action was processed.

Remarks

This can be used to prevent the main thread from waiting for an action to be executed later. We usually use this function internally when we process a synchronous search request using SearchService.Request with SearchFlags.Synchronous.