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Unity Engine

Unity Engine

ShouldIncludeInBuild(string)

Determines whether to include a managed plugin in a build.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

注意
Deprecated. IShouldIncludeInBuildCallback interface is deprecated and will be removed in a later version, use PluginImporter.SetIncludeInBuildDelegate instead.
bool ShouldIncludeInBuild(string path)

Parameters

path

The absolute path of the managed plugin to include or exclude.

Returns

Type

Description

boolReturns true to include the plugin identified by
path
in the build; otherwise, returns false.

Remarks

Predicate invoked during a build to determine whether to include a managed plugin (DLL) in the associated package.