ドキュメント

Unity Engine

Unity Engine

humanoidOversampling

Controls how much oversampling is used when importing humanoid animations for retargeting.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public ModelImporterHumanoidOversampling humanoidOversampling { get; set; }

Remarks

Humanoid retargeting implies resampling animations at import. By default, the sampling rate of the imported file is used. There are exceptional cases where a higher sampling rate is needed to ensure valid interpolation between original frames. Key reducing can be used on top of oversampling to reduce the size of the final produced clip. Key reducing will not remove keys where tighter interpolation is needed.