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Unity Engine

Unity Engine

stateHashes

The hashes of the current baked state of the ScriptableBakedReflectionSystem.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

Hash128[] stateHashes { get; }

Remarks

This hash is used to check whether the baked data has changed and make sure they aren't deleted from the GI Cache. See IScriptableBakedReflectionSystem.