ドキュメント

Unity Engine

Unity Engine

StandaloneOSX

Build a macOS standalone. To specify which architecture to use (Intel, ARM or Universal), please use PlayerSettings.SetArchitecture.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
StandaloneOSX = 2

Remarks

Additional Resources: BuildPipeline.BuildPlayer.