StandaloneOSX
Build a macOS standalone. To specify which architecture to use (Intel, ARM or Universal), please use PlayerSettings.SetArchitecture.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
StandaloneOSX = 2
Remarks
Additional Resources: BuildPipeline.BuildPlayer.