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Unity Engine

Unity Engine

GetUnsafeBufferPointerWithoutChecks<T>(NativeArray<T>)

Gets the pointer to the data owner of a NativeArray, without performing checks.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static void* GetUnsafeBufferPointerWithoutChecks<T>(NativeArray<T> nativeArray) where T : struct

Parameters

nativeArray

The NativeArray to check.

Returns

Type

Description

void*The memory buffer pointer of the NativeArray.