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Unity Engine

Unity Engine

MarkDirtyRepaint()

Triggers a repaint of the VisualElement on the next frame. This method is called internally when a change occurs that requires a repaint, such as when UIElements. BaseField<TValueType>.value is changed or the text in a Label. If you are implementing a custom control, you can call this method to trigger a repaint when a change occurs that requires a repaint such as when using VisualElement.generateVisualContent to render a mesh and the mesh data has now changed.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void MarkDirtyRepaint()