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Unity Engine

Unity Engine

CapturePointer(IEventHandler, int)

Captures the pointer.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static void CapturePointer(this IEventHandler handler, int pointerId)

Parameters

The VisualElement that captures the pointer.

pointerId

The pointer to capture.

Remarks

When a VisualElement captures a pointer, all pointer events are sent to the element, regardless of which element is under the pointer.