ドキュメント

Unity Engine

Unity Engine

GetPooled

Gets a keyboard event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

GetPooled(char, KeyCode, EventModifiers)

Gets a keyboard event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use
Dispose()
to release them.
public static T GetPooled(char c, KeyCode keyCode, EventModifiers modifiers)

Parameters

The character for this event.

keyCode

The key code for this event.

Event modifier keys that are active for this event.

Returns

Type

Description

TAn initialized event.

GetPooled(Event)

Gets a keyboard event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use
Dispose()
to release them.
public static T GetPooled(Event systemEvent)

Parameters

systemEvent

A keyboard IMGUI event.

Returns

Type

Description

TAn initialized event.