SideBySide
Render stereo to the left and right halves of a single, double-width render target.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
SideBySide = 1
Remarks
In side-by-side single-pass stereo rendering, the rendering pipeline traverses the scene graph only once while issuing two draw calls for each render node. Each eye is rendered to one side of the render target. The main render target must be a twice as wide as a single-eye target. Scene culling and shadow map rendering is shared between both eyes. Side-by-side rendering is significantly faster than multi-pass rendering for VR, but is a little slower than instancing or multiview modes.