ドキュメント

Unity Engine

Unity Engine

Transparent

This render queue is rendered after Geometry and AlphaTest, in back-to-front order.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

Transparent = 3000

Remarks

Anything alpha-blended (i.e. shaders that don’t write to depth buffer) should go here (glass, particle effects).