Transparent
This render queue is rendered after Geometry and AlphaTest, in back-to-front order.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
Transparent = 3000
Remarks
Anything alpha-blended (i.e. shaders that don’t write to depth buffer) should go here (glass, particle effects).