ドキュメント

Unity Engine

Unity Engine

EndCameraRendering(ScriptableRenderContext, Camera)

Calls the RenderPipelineManager.endCameraRendering delegate.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

protected static void EndCameraRendering(ScriptableRenderContext context, Camera camera)

Parameters

Remarks

In the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP), Unity calls this method automatically after performing rendering operations for an individual Camera. If you are writing a custom Scriptable Render Pipeline, you can call this method manually to use the RenderPipelineManager.endCameraRendering delegate.
The following code example demonstrates where to call this method if you are creating a custom Scriptable Render Pipeline:
using UnityEngine;using UnityEngine.Rendering;public class ExampleRenderPipelineInstance : RenderPipeline{ public ExampleRenderPipelineInstance() { } override protected void Render(ScriptableRenderContext context, Camera[] cameras) { for (var i = 0; i < cameras.Length; i++) { var camera = cameras[i]; // Put your code for rendering the Camera here // Call the <see cref="UnityEngine.Rendering.RenderPipelineManager.endCameraRendering"></see> delegate EndCameraRendering(context, camera); } }}