ドキュメント

Unity Engine

Unity Engine

CollectFromAllThreads()

Configures the recorder to collect samples from all threads.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void CollectFromAllThreads()

Remarks

A recorder collects sample data from all threads by default, but if you have configured it to collect from only a single thread using Recorder.FilterToCurrentThread, then you can call this method afterwards to resume collection from all threads.