usedHeapSizeLong
Returns the number of bytes that Unity has allocated. This does not include bytes allocated by external libraries or drivers.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine.Profiling
- Assembly: UnityEngine.CoreModule
public static long usedHeapSizeLong { get; }