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Unity Engine

Unity Engine

PrepareData(Playable, FrameData)

This function is called during the PrepareData phase of the PlayableGraph.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public virtual void PrepareData(Playable playable, FrameData info)

Parameters

playable

The Playable that owns the current PlayableBehaviour.

A FrameData structure that contains information about the current frame context.

Remarks

PrepareData is called as long as the playable is delayed.