ドキュメント

Unity Engine

Unity Engine

ClosestPoint

Returns a point on the perimeter of the Collider that is closest to the specified position.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule

ClosestPoint(Vector2, Collider2D)

Returns a point on the perimeter of the Collider that is closest to the specified position.
public static Vector2 ClosestPoint(Vector2 position, Collider2D collider)

Parameters

position

The position from which to find the closest point on the specified Collider.

collider

Returns

Type

Description

Vector2A point on the perimeter of the Collider that is closest to the specified position.

Remarks

This function provides the ability to calculate the closest point of a specified position to the perimeter of any Collider2D type.
In the case where the position is inside the Collider or the Collider is disabled, then the input position is returned instead.

ClosestPoint(Vector2, Rigidbody2D)

Returns a point on the perimeter of all enabled Colliders attached to the rigidbody that is closest to the specified position.
public static Vector2 ClosestPoint(Vector2 position, Rigidbody2D rigidbody)

Parameters

position

The position from which to find the closest point on the specified rigidbody.

rigidbody

The Rigidbody on which to find the closest specified position.

Returns

Type

Description

Vector2A point on the perimeter of a Collider attached to the rigidbody that is closest to the specified position.

Remarks

This function provides the ability to calculate the closest point of a specified position to the perimeter of any enabled Collider2D type attached to the specified Rigidbody2D.
In the case where the position is inside any of the enabled Collider2D attached to the rigidbody, the input position is returned instead.