loop
Determines whether the Particle System is looping.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public bool loop { get; set; }
Remarks
If you disable looping on a playing Particle System, it will stop after the end of the current loop.