ドキュメント

Unity Engine

Unity Engine

MarkDynamic()

Optimize mesh for frequent updates.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void MarkDynamic()

Remarks

Call this before assigning vertices to get better performance when continually updating the Mesh. Internally, this makes the Mesh use "dynamic buffers" in the underlying graphics API, which are more efficient when Mesh data changes often.