ドキュメント

Unity Engine

Unity Engine

RecalculateBounds()

Recalculate the bounding region for the LODGroup (Relatively slow, do not call often).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void RecalculateBounds()