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Unity Engine

Unity Engine

filteringGaussianRadiusIndirect

Specifies the method that the Progressive Lightmapper uses to reduce noise in lightmaps. (Editor only).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public float filteringGaussianRadiusIndirect { get; set; }

Remarks

Options are None, Automatic, or Advanced.
This setting affects lightmaps generated by the Baked Global Illumination system. It only applies to the the Progressive Lightmapper.
When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Filtering property in the Lighting Settings Asset Inspector.
Additional Resources: Lighting Settings Asset.