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Unity Engine

Unity Engine

SetLocalPositionAndRotation(Vector3, Quaternion)

Sets the position and rotation of the transform in local space relative to its parent transform.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void SetLocalPositionAndRotation(Vector3 localPosition, Quaternion localRotation)

Parameters

localPosition


localRotation

Remarks

When setting both the position and rotation of a transform, calling this method is slightly more efficient than assigning to TransformAccess.localPosition and TransformAccess.localRotation individually.
If the transform has no parent, then calling this is equivalent to calling TransformAccess.SetPositionAndRotation.