ドキュメント

Unity Engine

Unity Engine

useAcceleration

Defines whether the HingeJoint.spring outputs accelerations instead of forces.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public bool useAcceleration { get; set; }