useAcceleration
Defines whether the HingeJoint.spring outputs accelerations instead of forces.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public bool useAcceleration { get; set; }
public bool useAcceleration { get; set; }