ドキュメント

Unity Engine

Unity Engine

SendToEditor(string)

Send GraphicsStateCollection to the Editor using PlayerConnection.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public bool SendToEditor(string fileName)

Parameters

fileName

Name of the GraphicsStateCollection file saved by the Editor.

Returns

Type

Description

boolReturns true if successfully sent, false otherwise.

Remarks

This method sends serialized GraphicsStateCollection data to a connected Editor instance on-demand.
The Editor instance will save the GraphicsStateCollection to disk in the open project's Assets folder.
SendToEditor
requires you to enable Development Build and Autoconnect Profiler in your project’s Build Profile settings.

Examples

using UnityEngine;using UnityEngine.Experimental.Rendering;using UnityEngine.Networking.PlayerConnection;public class SendToEditorExample : MonoBehaviour{ public GraphicsStateCollection graphicsStateCollection; public string fileName; void Start() { graphicsStateCollection = new GraphicsStateCollection(); graphicsStateCollection.BeginTrace(); } void OnDestroy() { graphicsStateCollection.EndTrace(); if (PlayerConnection.instance.isConnected) { graphicsStateCollection.SendToEditor(fileName); } else { Debug.Log("No PlayerConnection found! Collection not sent to Editor."); } }}